Title: An In-depth Analysis of the RTX 4090: A Perspective on Its Performance
Introduction:
In the world of high-performance graphics cards, the RTX 4090 has recently emerged as a contender. However, some gaming enthusiasts and tech reviewers have expressed skepticism about its performance, leading to a discussion about whether the RTX 4090 can truly live up to the hype. In this article, we will delve into various aspects of the RTX 4090, including its specifications, pricing, power consumption, and its performance in popular gaming and benchmarking scenarios.
Specifications:
The RTX 4090 boasts a substantial leap in key specifications compared to its predecessors. It features a GA102-300 GPU with 16,384 CUDA cores, 24 GB of GDDR6X memory, a 384-bit memory interface, and a boost clock speed of up to 1.9 GHz. While these specifications seem impressive on paper, they raise questions about whether the RTX 4090 can deliver consistent performance improvements in real-world scenarios.
Pricing and Power Consumption:
One area where the RTX 4090 has been particularly criticized is its pricing. With a suggested retail price of over $1,500 USD, it places a significant financial demand on potential buyers. Furthermore, the card’s power consumption is estimated to exceed 400W, requiring a high-end power supply unit (PSU) to support it, adding to the overall cost. These factors have led some to question whether the RTX 4090 offers enough value for the price.
Benchmarking and Gaming Performance:
To assess the RTX 4090’s performance, several benchmarking tests and gaming demonstrations have been conducted. In popular games such as Cyberpunk 2077 and Red Dead Redemption 2, the RTX 4090 has demonstrated impressive frame rates and graphical fidelity, often outperforming its competition. However, some have pointed out that these gains are marginal compared to the significant leap in price and power consumption.
Moreover, the RTX 4090’s performance in ray-tracing and DLSS (Deep Learning Super Sampling) technologies, which are touted as key features of the card, has been under scrutiny. While it delivers excellent results in these areas, many argue that these technologies are still in their infancy, and the benefits may not yet justify the premium cost of the RTX 4090.
Conclusion (not included):
In conclusion, the RTX 4090 presents a complex picture. While it offers impressive hardware specifications and demonstrates strong performance, especially in ray-tracing and DLSS technologies, it comes at a hefty price and with high power consumption. This has led to discussions about whether the gains provided by the RTX 4090 are proportionate to its cost. Ultimately, the decision to invest in the RTX 4090 will depend on an individual’s specific needs, budget, and preferences.
40 Comments
THE 4090 can handle cyberpanks path tracing am pretty sure like 70 fps
I know they always use full res textures and high polygon models with no nanite or any other sort of trick, but it takes literal hours to render a single frame of a Pixar movie. 55ms is simply amazing
If a 4090 is pathetic then my gtx 1050 is what
I have 4070 super and with this on and dlss I get abt 70 fps which is pretty good
to have a GPU that can hit 60FPS we need an GPU That is almost 4xRTX 4090 Power… which in a generational leap of 70% each time it will take like 5-6 GPU generations
The games are not properly rendered that's why you have to activate rto
I play on a Dell Inspiron 15 3520 (2022) with 8GB ram, 512GB storage, and an Intel i5-1235u with Intel UHD Graphics (4GB shared memory, 128MB dVRAM), and I optimized it so much to the point where I can get 20-30 fps on med-low settings in Destiny 2. The point I'n trying to make here is that even with a potato, you can still run (some) of your favorite games. Good luck to all my fellow low end gamers 🙏🏾
They should bring back SLI
I have integrated amd graphics yeah bud okay
Did cyberpunk developer use rtx 9090 for developing the game,bcz that is a total overkill for a 4070 user
I get – fps with my intel integrated graphics card
Bro, I can't even run the old doom on mine
I tried to turn this on with the 2060 and I didn't get frames per second I got minutes per frame
Jokes on you I’m still using a 650
But can it run cyberpunk
Your computer is Pathetic!
Me and my 2014 HP elitedesk PC: didnt hsve tontell me
What about ryzen 4080 ti super xtx
I cast… LARGE…. HADRON…. COLLIDER!!!!! plugs PC into a wall outlet connected to the large hadron Collider and the universe explodes
My GTX 1660 from Costco is crying rn
I wonder what they develop graphics card with? It’s nuts to think that CPU parts are made by a CPU. Basically humans intervene and make lil CPU babies even weirder is they watch.
My potato laptop at corner , I burn pathetic
It depends on what monitor you buy with your pc
Nah still buying rtx 4090
"Your computer is pathetic"
Yea, thanks I know that
4070 is BETTER. Liquid cool, DDr5, 16gb Ram, 1tb hd. Your a beast. Also spent 18 hon dons. But falls in cheaper and BETTER
The problem is just that Cyberpunk 2077 is really badly optimized, most games can run on the PS5 at 60 FPS with RayTracing on but Cyberpunk can only do 30 FPS, I'm a game developer and I see stuff in Cyberpunk that hurts to see, like how how decal projectors of dirt and bullet holes and graffiti and stuff like that are sometimes being updated on every single frame when it only needs to do it once when the game starts, also the position and rotation of every single car in the entire word is being rendered no matter where you are, there is something called Occlusion Culling that stops rendering stuff if the camera isn't looking at it so sometimes you can see a hole or a gap in a wall in Cyberunk and you can see directly into the void and the map threw the crack is not being rendered but you can still see thousands of cars driving around still being rendered. Also there is a certain point where when buildings get to a certain hight, the buildings stop being real and are instead blurry blocky fake buildings with no collisions, this makes sense because your not supposed to be able to get to them but for some reason there are still tons and tons of building sections that are still being rendered with thousands of polygons and colliders that are extremely high up, I know this because I have the flying car mod and I sometimes fly up really high and go threw buildings
I have a MX350 yall 💀
crysis with this ray tracing will be crazy
Very true, I ran Minecraft with rtx on my 2070 and it was gorgeous but only got 13 fps max
That's what happens when graphics and profits are prioritized over performance and consumers. Bought my RX 6800 last year and never looked back. No gimmicks.
Ryzen 4070 1000fps that at 4k easily
Meanwhile my pc crashing while opening minecraft:
Im keeping my 3050 in that case 💀
Man wtf is that shirt 😭😭😭
I have the 4080 super
I already know
What about crysis ?
that is a real potato pc, and it's sweet too😂
Cyberpunk at ultra with a couple smart reductions on my 4060 runs an average FPS of 44 and a minimum of 39 and max 49. Also my computer saves the benchmark data so I can also prove this. Sooooo wtf is up with your GPU 😂
Why do games even have these graphic options if the latest consumer cards can’t run it efficiently? Is it that they’re been designed by non consumer cards by devs who can run these graphic options at a more stable rate due to them having access to more powerful machines/hardware? Or is it an implemented graphic option to future proof the game when better hardware is available to run it at a more stable fps?